Qingqin Hua


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Course Work

This page collects my study during master program, keep on updating.

Winter Semester 2018/19

Computer Graphics III

  • Practice: Implement path tracing with Russian Roulette / MIS / NEE / BRDF Sampling / Area Sampling / Volumetric path tracing
  • Theory: See here

Artificial Intelligence I

  • Practice: uniform cost search(used in PacMan), A*(Sokoban), Expectiminimax(tic-tac-toe)
  • Theory: Simulated Annealing, A* focus on heuristics, local and online search algotirhms(Simulated Annealing, Hill Climbing,etc…), game algorithm, basic logic and planning.

Summer Semester 2018/19

Shading Language

  • Practice: renderman
  • Theory: NAN

Predictive Image Synthesis

NAN

Recommend Programming Practice

  • Practice: C++ comand parser, code review, unit test
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Q. HUA

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