This page collects my study during master program, keep on updating.
- Practice: Implement path tracing with Russian Roulette / MIS / NEE / BRDF Sampling / Area Sampling / Volumetric path tracing
- Theory: See here
- Practice: uniform cost search(used in PacMan), A*(Sokoban), Expectiminimax(tic-tac-toe)
- Theory: Simulated Annealing, A* focus on heuristics, local and online search algotirhms(Simulated Annealing, Hill Climbing,etc…), game algorithm, basic logic and planning.
- Practice: renderman
- Theory: NAN
- Practice: C++ comand parser, code review, unit test